Our
company is very family-oriented, and promotes a good balance of
work, play, and worship. Our background covers over 20 years in
animation, multimedia, and videogame experience. Our artists and
programmers have extensive videogame experience, and have worked
for some of the top award-winning game and animation companies such
as Sony, Angel Studios, Rockstar and Big Idea. These artists, animators
and programmers have expressed an interest in working to make a
difference. They have a need to truly serve the Lord, and want to
feel fulfilled in the work they are doing at the end of each day.
We plan on using both traditional cartoon style animation as well
as 3D for our games, allowing us to reach children and teens alike.
We plan on producing games whose concepts and ideas are created
internally, as well as games based on existing popular Christian
properties and franchises.
CEO/Chief
Creative Officer
Greg Schumsky
Details:
Greg has over
20 years experience in producing for television, film, multimedia,
Web and the videogame industry. His background is extremely
diverse, where he originally started out as a designer and editor
for television. Greg's passion for moving media and storytelling
eventually led to roles in writing, shooting and directing for corporate,
educational, and independent productions. From his early days, Greg
had a firm grasp of animation, and eventually used those skills
in his professional career to contribute material for "The
Macromedia Animation Studio" series of books. Because if his
strong sense of design and timing, he easily picked up 3D animation
and modeling skills, with work featured in national television spots.
Greg's videogame experience goes back to the early days, having
been involved with such classics as Starcastle, Space Ace, and Dragon's
Lair. His current work includes numerous web sites, educational
CD's, and he has created a solid professional foundation with other
animators, producers, directors, artists, musicians, programmers
and cinematographers. He has built a solid list of small and large
clients, including Apple Computer, Avery-Denison, and Clear Channel
Communications. Greg's belief is that honesty, integrity, and a
strong relationship in Christ are the keystones to being a successful
leader and successful businessman.
Chief Operating
Officer
Michael
Martin,COO
Details:
Mike has extensive
successful experience managing business operations for several high-tech
start-up companies. Previously, Mike served as the Vice President
of Development for Inabled Online where he directed software development,
personnel management and accounting. He also served as Director
of Business Development for inBuilding Systems Corp. Mike gained
experience managing multi-disciplined development teams as the Director
of Commercial Operations for GreyStone Digital Technology.
His directed the development of several high-end virtual reality
simulations for customers such as Disney (Aladdin's Flying Carpet
Adventure) and Circus Circus. While employed by GreyStone
Mike worked as a Program Manager and Software Engineer on several
simulation and training programs for the United States Navy, Hughes
Training Systems, Lockheed Martin and DARPA. As a Program
Manager for the U.S. Space & Rocket Center, Mike designed and
managed the development of simulation and training experiences as
well as the conventional courseware for the highly popular SPACE
CAMP, Aviation Challenge Program. Mike is married with 3 children.
He is evangelical Christian and is an active member of the Rancho
Bernardo Baptist Church.
Director
of Programming/Game Design
Ando Sonenblick
Ando Sonenblick
has been designing and developing computer software since the early
80's. His long tenure includes employment at both Apple Computer
and Adobe Systems, as well as consulting for such heavy weights
as Symantec and Peter Norton. A long time devotee of interactivity
and animation, he's been involved in the development of such high-profile
and award-winning products as QuickTime, "You Don't Know Jack",
After Dark Screen Saver and Now Utilities.
Technical
Director/Game Designer
Steve Howson
Steve has over
10 years IT / IS experience and has more recently been making the
shift into multimedia and game design. He first became interested
in multimedia while attending Full Sail Center for the Recording
Arts (now known as Full Sail: Real World Education) where he completed
his degree in Audio Engineering. He later obtained a job at Soundelux
Florida where he did audio postproduction in the ‘Theme Park
and Special Venue’ department, working on attractions such
as Fantasy of Flight outside Orlando Florida. Building on his multimedia
experience, and with the support of his wife Germaine, Steve has
added skills such as 3D modeling, animation and level design and
is focusing on combining these talents to help design quality, entertaining
and family/kid friendly computer games.
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