Our company is very family-oriented, and promotes a good balance of work, play, and worship. Our background covers over 20 years in animation, multimedia, and videogame experience. Our artists and programmers have extensive videogame experience, and have worked for some of the top award-winning game and animation companies such as Sony, Angel Studios, Rockstar and Big Idea. These artists, animators and programmers have expressed an interest in working to make a difference. They have a need to truly serve the Lord, and want to feel fulfilled in the work they are doing at the end of each day. We plan on using both traditional cartoon style animation as well as 3D for our games, allowing us to reach children and teens alike. We plan on producing games whose concepts and ideas are created internally, as well as games based on existing popular Christian properties and franchises.

CEO/Chief Creative Officer

Greg Schumsky

Details:

Greg has over 20 years experience in producing for television, film, multimedia, Web and the videogame industry.  His background is extremely diverse, where he originally started out as a designer and editor for television. Greg's passion for moving media and storytelling eventually led to roles in writing, shooting and directing for corporate, educational, and independent productions. From his early days, Greg had a firm grasp of animation, and eventually used those skills in his professional career to contribute material for "The Macromedia Animation Studio" series of books. Because if his strong sense of design and timing, he easily picked up 3D animation and modeling skills, with work featured in national television spots. Greg's videogame experience goes back to the early days, having been involved with such classics as Starcastle, Space Ace, and Dragon's Lair. His current work includes numerous web sites, educational CD's, and he has created a solid professional foundation with other animators, producers, directors, artists, musicians, programmers and cinematographers. He has built a solid list of small and large clients, including Apple Computer, Avery-Denison, and Clear Channel Communications. Greg's belief is that honesty, integrity, and a strong relationship in Christ are the keystones to being a successful leader and successful businessman.

Chief Operating Officer

Michael Martin,COO

Details:

Mike has extensive successful experience managing business operations for several high-tech start-up companies.  Previously, Mike served as the Vice President of Development for Inabled Online where he directed software development, personnel management and accounting. He also served as Director of Business Development for inBuilding Systems Corp. Mike gained experience managing multi-disciplined development teams as the Director of Commercial Operations for GreyStone Digital Technology.  His directed the development of several high-end virtual reality simulations for customers such as Disney (Aladdin's Flying Carpet Adventure) and Circus Circus.  While employed by GreyStone Mike worked as a Program Manager and Software Engineer on several simulation and training programs for the United States Navy, Hughes Training Systems, Lockheed Martin and DARPA.  As a Program Manager for the U.S. Space & Rocket Center, Mike designed and managed the development of simulation and training experiences as well as the conventional courseware for the highly popular SPACE CAMP, Aviation Challenge Program. Mike is married with 3 children.  He is evangelical Christian and is an active member of the Rancho Bernardo Baptist Church.

Director of Programming/Game Design

Ando Sonenblick

Ando Sonenblick has been designing and developing computer software since the early 80's. His long tenure includes employment at both Apple Computer and Adobe Systems, as well as consulting for such heavy weights as Symantec and Peter Norton. A long time devotee of interactivity and animation, he's been involved in the development of such high-profile and award-winning products as QuickTime, "You Don't Know Jack", After Dark Screen Saver and Now Utilities.

 

Technical Director/Game Designer

Steve Howson

Steve has over 10 years IT / IS experience and has more recently been making the shift into multimedia and game design. He first became interested in multimedia while attending Full Sail Center for the Recording Arts (now known as Full Sail: Real World Education) where he completed his degree in Audio Engineering. He later obtained a job at Soundelux Florida where he did audio postproduction in the ‘Theme Park and Special Venue’ department, working on attractions such as Fantasy of Flight outside Orlando Florida. Building on his multimedia experience, and with the support of his wife Germaine, Steve has added skills such as 3D modeling, animation and level design and is focusing on combining these talents to help design quality, entertaining and family/kid friendly computer games.